basic/geometry/vrml_reader/VrmlBboxSize.cpp

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00001 #include "utility.h"
00002 #include "VrmlBboxSize.h"
00003 
00004 void VrmlBboxSize::Parse( char*& buffer )
00005 {
00006         //read in 3 floating point numbers and be done with it
00007         //read to the end of the line
00008         EatWhite( buffer );
00009         while( *buffer != '\n' )
00010         {
00011                 buffer++;
00012         }
00013         EatWhite( buffer );
00014 }
00015 
00016 //=============================================================================
00017 // Render
00018 //
00019 // Description: renders the node
00020 //=============================================================================
00021 void VrmlBboxSize::Render( VrmlStack& stack ) const
00022 {
00023         //do nothing - we don't care about this node
00024 }
00025 
00026 //=============================================================================
00027 // RenderToIGS
00028 //
00029 // Description: Renders the node to the IGS system
00030 //=============================================================================
00031 IGS_Object* VrmlBboxSize::RenderToIGS( VrmlStack& stack ) const
00032 {
00033         //Do nothing - the IGS doesn't care about this node
00034         return NULL;
00035 }

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