00001 #include "utility.h" 00002 #include "VrmlBboxSize.h" 00003 00004 void VrmlBboxSize::Parse( char*& buffer ) 00005 { 00006 //read in 3 floating point numbers and be done with it 00007 //read to the end of the line 00008 EatWhite( buffer ); 00009 while( *buffer != '\n' ) 00010 { 00011 buffer++; 00012 } 00013 EatWhite( buffer ); 00014 } 00015 00016 //============================================================================= 00017 // Render 00018 // 00019 // Description: renders the node 00020 //============================================================================= 00021 void VrmlBboxSize::Render( VrmlStack& stack ) const 00022 { 00023 //do nothing - we don't care about this node 00024 } 00025 00026 //============================================================================= 00027 // RenderToIGS 00028 // 00029 // Description: Renders the node to the IGS system 00030 //============================================================================= 00031 IGS_Object* VrmlBboxSize::RenderToIGS( VrmlStack& stack ) const 00032 { 00033 //Do nothing - the IGS doesn't care about this node 00034 return NULL; 00035 }