basic/geometry/vrml_reader/VrmlBboxCenter.cpp

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00001 #include "utility.h"
00002 #include "VrmlBboxCenter.h"
00003 
00004 //=============================================================================
00005 // Parse
00006 //
00007 // Description: parses the node
00008 //=============================================================================
00009 void VrmlBboxCenter::Parse( char*& buffer )
00010 {
00011         //read in 3 floating point numbers and be done with it
00012         //read to the end of the line
00013         EatWhite( buffer );
00014         while( *buffer != '\n' )
00015         {
00016                 buffer++;
00017         }
00018         EatWhite( buffer );
00019 }
00020 
00021 //=============================================================================
00022 // Render
00023 //
00024 // Description: renders the node
00025 //=============================================================================
00026 void VrmlBboxCenter::Render( VrmlStack& stack ) const
00027 {
00028         //do nothing - we don't care about this node
00029 }
00030 
00031 //=============================================================================
00032 // RenderToIGS
00033 //
00034 // Description: Renders the node to the IGS system
00035 //=============================================================================
00036 IGS_Object* VrmlBboxCenter::RenderToIGS( VrmlStack& stack ) const
00037 {
00038         //Do nothing - the IGS doesn't care about this node
00039         return NULL;
00040 }

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