basic/geometry/vrml_reader/VrmlMaterial.h

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00001 #ifndef _VRMLMATERIAL_H_
00002 #define _VRMLMATERIAL_H_
00003 
00004 #include "VrmlNode.h"
00005 
00006 class IGS_Object;
00007 class VrmlStack;
00008 
00009 class VrmlMaterial : 
00010     public VrmlNode
00011 {
00012 public:
00013         //data
00014 
00015         //methods
00016         VrmlMaterial();
00017         virtual void Parse( char*& buffer );
00018         virtual void Render( VrmlStack& stack ) const;
00019         virtual void RenderOpenGl( VrmlStack& stack ) const;
00020         virtual IGS_Object* RenderToIGS( VrmlStack& stack ) const;
00021 
00022 protected:
00023         float m_Ambient[ 4 ];
00024         float m_Diffuse[ 4 ];
00025         float m_Specular[ 4 ];
00026         float m_Emissive[ 4 ];
00027         float m_Shininess;
00028 };
00029 
00030 
00031 #endif

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