GL_Frame Member List

This is the complete list of members for GL_Frame, including all inherited members.

axisLengthGL_Frame [protected]
Compare(const Matrix4x4 &right, const double &tol) const Matrix4x4
CreateDisplayList() const OpenGLInterface [protected]
displayListNumberOpenGLInterface [mutable, protected]
DrawExplicit() const GL_Frame [protected, virtual]
GetValuesOpenGl(double values[16])Matrix4x4
GL_Frame(Matrix4x4 right, bool bShow=true)GL_Frame
GLDraw() const GL_Frame [virtual]
Identity()Matrix4x4 [static]
Inverse() const Matrix4x4
Matrix4x4()Matrix4x4
OpenGLInterface()OpenGLInterface
operator *(const Matrix4x4 &right) const Matrix4x4
operator *(const Vector4 &right) const Matrix4x4
operator *=(const Matrix4x4 &right)Matrix4x4
operator Matrixmxn() const Matrix4x4
operator!=(const Matrix4x4 &right) const Matrix4x4
operator()(const unsigned int row, const unsigned int col)Matrix4x4 [inline]
operator()(const unsigned int row, const unsigned int col) const Matrix4x4 [inline]
operator<(const Matrix4x4 &right) const Matrix4x4
operator==(const Matrix4x4 &right) const Matrix4x4
Rotate(const Vector4 &axis, double angle)Matrix4x4
Rotate2(const Vector4 &axis, double angle)Matrix4x4
Scale(const double x, const double y, const double z)Matrix4x4
SetValues(const double values[16])Matrix4x4
SetValues(const Matrix4x4 &values)Matrix4x4
showFrameGL_Frame [protected]
Translate(const double x, const double y, const double z)Matrix4x4
Translate(const Vector4 &offset)Matrix4x4
Transpose() const Matrix4x4
valuesMatrix4x4
~GL_Frame()GL_Frame [virtual]
~Matrix4x4()Matrix4x4 [virtual]
~OpenGLInterface()OpenGLInterface [virtual]


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