axisLength | GL_Frame | [protected] |
Compare(const Matrix4x4 &right, const double &tol) const | Matrix4x4 | |
CreateDisplayList() const | OpenGLInterface | [protected] |
displayListNumber | OpenGLInterface | [mutable, protected] |
DrawExplicit() const | GL_Frame | [protected, virtual] |
GetValuesOpenGl(double values[16]) | Matrix4x4 | |
GL_Frame(Matrix4x4 right, bool bShow=true) | GL_Frame | |
GLDraw() const | GL_Frame | [virtual] |
Identity() | Matrix4x4 | [static] |
Inverse() const | Matrix4x4 | |
Matrix4x4() | Matrix4x4 | |
OpenGLInterface() | OpenGLInterface | |
operator *(const Matrix4x4 &right) const | Matrix4x4 | |
operator *(const Vector4 &right) const | Matrix4x4 | |
operator *=(const Matrix4x4 &right) | Matrix4x4 | |
operator Matrixmxn() const | Matrix4x4 | |
operator!=(const Matrix4x4 &right) const | Matrix4x4 | |
operator()(const unsigned int row, const unsigned int col) | Matrix4x4 | [inline] |
operator()(const unsigned int row, const unsigned int col) const | Matrix4x4 | [inline] |
operator<(const Matrix4x4 &right) const | Matrix4x4 | |
operator==(const Matrix4x4 &right) const | Matrix4x4 | |
Rotate(const Vector4 &axis, double angle) | Matrix4x4 | |
Rotate2(const Vector4 &axis, double angle) | Matrix4x4 | |
Scale(const double x, const double y, const double z) | Matrix4x4 | |
SetValues(const double values[16]) | Matrix4x4 | |
SetValues(const Matrix4x4 &values) | Matrix4x4 | |
showFrame | GL_Frame | [protected] |
Translate(const double x, const double y, const double z) | Matrix4x4 | |
Translate(const Vector4 &offset) | Matrix4x4 | |
Transpose() const | Matrix4x4 | |
values | Matrix4x4 | |
~GL_Frame() | GL_Frame | [virtual] |
~Matrix4x4() | Matrix4x4 | [virtual] |
~OpenGLInterface() | OpenGLInterface | [virtual] |