AddEdge(const int v0, const int v1) | IGS_Mesh | |
AddFacet(const MeshFacet &facet) | IGS_Mesh | |
AddNormal(const Vector4 &normal) | IGS_MeshBase | |
AddVertexCoordinates(const Vector4 &vector) | IGS_MeshBase | |
BinaryFileSize() const | IGS_Object | [virtual] |
ClearSilhouetteEdges() const | IGS_Mesh | |
ComputeNormalForFacet(const int facetNum) const | IGS_Mesh | [protected] |
CreateDisplayList(const IGS_Controller &controller) const | IGS_Object | |
edges | IGS_Mesh | |
facets | IGS_Mesh | |
g_IdCode | IGS_Object | [protected, static] |
GenerateUid() | IGS_Object | [static] |
GetBoundingBox(double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) const | IGS_Mesh | |
GetIdCode() const | IGS_Object | |
GetNormal(const int i) const | IGS_MeshBase | |
GetNumVertexes() const | IGS_MeshBase | |
GetVertex(const int i) const | IGS_MeshBase | |
GlDraw(const IGS_Controller &controller) const | IGS_Object | [virtual] |
GlDraw(const Vector2 &point) const | IGS_Object | [protected] |
GlDraw(const Vector4 &point) const | IGS_Object | [protected] |
IGS_Mesh() | IGS_Mesh | |
IGS_MeshBase() | IGS_MeshBase | |
IGS_MeshBase(const IGS_MeshBase &right) | IGS_MeshBase | |
IGS_Object() | IGS_Object | |
m_DisplayListNumber | IGS_Object | [mutable, protected] |
m_Normals | IGS_MeshBase | [protected] |
m_Vertexes | IGS_MeshBase | [protected] |
mPreparationComplete | IGS_Object | [protected] |
mUid | IGS_Object | [protected] |
PreparationComplete() const | IGS_Object | [protected] |
Prepare(const IGS_Controller &controller) | IGS_Mesh | [virtual] |
ReadBinary(char *buffer) | IGS_Object | [virtual] |
Render(const IGS_Controller &controller) const | IGS_Mesh | [virtual] |
WriteBinary(char *buffer) const | IGS_Object | [virtual] |
~IGS_MeshBase() | IGS_MeshBase | [virtual] |
~IGS_Object() | IGS_Object | [virtual] |