| Compare(const Vector2 &right, const double &tol) const | Vector2 | |
| Cross(const Vector2 &right) const | Vector2 | |
| Dot(const Vector2 &right) const | Vector2 | |
| elements | Vector2 | [protected] |
| Magnitude() const | Vector2 | |
| MagSquared() const | Vector2 | |
| Normalize() | Vector2 | |
| operator *(const double right) const | Vector2 | |
| operator *=(const double right) | Vector2 | |
| operator!=(const Vector2 &right) const | Vector2 | |
| operator+(const Vector2 &right) const | Vector2 | |
| operator+=(const Vector2 &right) | Vector2 | [inline] |
| operator-(const Vector2 &right) const | Vector2 | |
| operator-() const | Vector2 | |
| operator-=(const Vector2 &right) | Vector2 | |
| operator/(const double right) const | Vector2 | |
| operator/=(const double right) | Vector2 | |
| operator<(const Vector2 &right) const | Vector2 | |
| operator==(const Vector2 &right) const | Vector2 | |
| operator[](const unsigned int index) | Vector2 | [inline] |
| operator[](const unsigned int index) const | Vector2 | [inline] |
| Projection(const Vector2 &right) const | Vector2 | |
| ProjectionMag(const Vector2 &right) const | Vector2 | |
| Reflect(const Vector2 &normal) | Vector2 | |
| Vector2() | Vector2 | |
| Vector2(const Vector2 &right) | Vector2 | |
| Vector2(const double x, const double y) | Vector2 | [inline] |
| ~Vector2() | Vector2 | [inline] |
1.4.6-NO