basic/geometry/vrml_reader/VrmlStack.h

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00001 #ifndef _VRMLSTACK_H_
00002 #define _VRMLSTACK_H_
00003 
00004 #include "math/matrix4x4.h"
00005 #include "../IGS/IGS_Color.h"
00006 
00007 class VrmlCoordinate3;
00008 
00009 class VrmlStack
00010 {
00011 public:
00012         const VrmlCoordinate3* vrmlCoordinate3;
00013         Matrix4x4 m_Matrix;
00014 
00015         IGS_Color m_Ambient;
00016         IGS_Color m_Diffuse;
00017         IGS_Color m_Emissive;
00018         IGS_Color m_Specular;
00019         float m_Shininess;
00020 
00021         VrmlStack();
00022 };
00023 
00024 #endif

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