00001 #ifndef _VRMLSTACK_H_ 00002 #define _VRMLSTACK_H_ 00003 00004 #include "math/matrix4x4.h" 00005 #include "../IGS/IGS_Color.h" 00006 00007 class VrmlCoordinate3; 00008 00009 class VrmlStack 00010 { 00011 public: 00012 const VrmlCoordinate3* vrmlCoordinate3; 00013 Matrix4x4 m_Matrix; 00014 00015 IGS_Color m_Ambient; 00016 IGS_Color m_Diffuse; 00017 IGS_Color m_Emissive; 00018 IGS_Color m_Specular; 00019 float m_Shininess; 00020 00021 VrmlStack(); 00022 }; 00023 00024 #endif