#include <basic/geometry/vrml_reader/VrmlCoordinate3.h>
Inherits VrmlNode.
Inheritance diagram for VrmlCoordinate3:
Public Member Functions | |
VrmlCoordinate3 () | |
VrmlCoordinate3 (const VrmlCoordinate3 &right) | |
virtual | ~VrmlCoordinate3 () |
const Vector4 & | GetCoordinate (const int i) const |
virtual void | Parse (char *&buffer) |
virtual void | Render (VrmlStack &stack) const |
Public Attributes | |
std::vector< Vector4 > | points |
Definition at line 8 of file VrmlCoordinate3.h.
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Definition at line 11 of file VrmlCoordinate3.cpp. |
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Definition at line 20 of file VrmlCoordinate3.cpp. |
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Definition at line 30 of file VrmlCoordinate3.cpp. References points. |
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Definition at line 40 of file VrmlCoordinate3.cpp. References points. Referenced by VrmlIndexedFaceSet::ComputeNormals(), and VrmlIndexedFaceSet::RenderOpenGl(). |
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Reimplemented from VrmlNode. Definition at line 56 of file VrmlCoordinate3.cpp. References EatWhite(), Vector4::Magnitude(), and points. Here is the call graph for this function: ![]() |
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Reimplemented from VrmlNode. Definition at line 99 of file VrmlCoordinate3.cpp. References points, and VrmlStack::vrmlCoordinate3. |
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Definition at line 21 of file VrmlCoordinate3.h. Referenced by GetCoordinate(), Parse(), Render(), and ~VrmlCoordinate3(). |