| AddFacet(const MeshFacet &f) | IGS_MeshTri | |
| AddNormal(const Vector4 &normal) | IGS_MeshBase | |
| AddTriangle(const int v0, const int v1, const int v2) | IGS_MeshTri | |
| AddVertexCoordinates(const Vector4 &vector) | IGS_MeshBase | |
| BinaryFileSize() const | IGS_Object | [virtual] |
| ComputeNormalForTriangle(const int triangleNumber) | IGS_MeshTri | |
| CreateDisplayList(const IGS_Controller &controller) const | IGS_Object | |
| g_IdCode | IGS_Object | [protected, static] |
| GenerateUid() | IGS_Object | [static] |
| GetIdCode() const | IGS_Object | |
| GetNormal(const int i) const | IGS_MeshBase | |
| GetNumTriangles() const | IGS_MeshTri | |
| GetNumVertexes() const | IGS_MeshBase | |
| GetTriangle(const int i) const | IGS_MeshTri | |
| GetVertex(const int i) const | IGS_MeshBase | |
| GlDraw(const IGS_Controller &controller) const | IGS_Object | [virtual] |
| GlDraw(const Vector2 &point) const | IGS_Object | [protected] |
| GlDraw(const Vector4 &point) const | IGS_Object | [protected] |
| IGS_MeshBase() | IGS_MeshBase | |
| IGS_MeshBase(const IGS_MeshBase &right) | IGS_MeshBase | |
| IGS_MeshTri() | IGS_MeshTri | |
| IGS_MeshTri(const IGS_MeshTri &right) | IGS_MeshTri | |
| IGS_MeshTri(const IGS_Mesh &right) | IGS_MeshTri | |
| IGS_Object() | IGS_Object | |
| m_DisplayListNumber | IGS_Object | [mutable, protected] |
| m_Normals | IGS_MeshBase | [protected] |
| m_Triangles | IGS_MeshTri | [protected] |
| m_Vertexes | IGS_MeshBase | [protected] |
| mPreparationComplete | IGS_Object | [protected] |
| mUid | IGS_Object | [protected] |
| PreparationComplete() const | IGS_Object | [protected] |
| Prepare(const IGS_Controller &controller) | IGS_MeshTri | [virtual] |
| ReadBinary(char *buffer) | IGS_Object | [virtual] |
| Render(const IGS_Controller &controller) const | IGS_MeshTri | [virtual] |
| WriteBinary(char *buffer) const | IGS_Object | [virtual] |
| ~IGS_MeshBase() | IGS_MeshBase | [virtual] |
| ~IGS_Object() | IGS_Object | [virtual] |
1.4.6-NO