AddFacet(const MeshFacet &f) | IGS_MeshTri | |
AddNormal(const Vector4 &normal) | IGS_MeshBase | |
AddTriangle(const int v0, const int v1, const int v2) | IGS_MeshTri | |
AddVertexCoordinates(const Vector4 &vector) | IGS_MeshBase | |
BinaryFileSize() const | IGS_Object | [virtual] |
ComputeNormalForTriangle(const int triangleNumber) | IGS_MeshTri | |
CreateDisplayList(const IGS_Controller &controller) const | IGS_Object | |
g_IdCode | IGS_Object | [protected, static] |
GenerateUid() | IGS_Object | [static] |
GetIdCode() const | IGS_Object | |
GetNormal(const int i) const | IGS_MeshBase | |
GetNumTriangles() const | IGS_MeshTri | |
GetNumVertexes() const | IGS_MeshBase | |
GetTriangle(const int i) const | IGS_MeshTri | |
GetVertex(const int i) const | IGS_MeshBase | |
GlDraw(const IGS_Controller &controller) const | IGS_Object | [virtual] |
GlDraw(const Vector2 &point) const | IGS_Object | [protected] |
GlDraw(const Vector4 &point) const | IGS_Object | [protected] |
IGS_MeshBase() | IGS_MeshBase | |
IGS_MeshBase(const IGS_MeshBase &right) | IGS_MeshBase | |
IGS_MeshTri() | IGS_MeshTri | |
IGS_MeshTri(const IGS_MeshTri &right) | IGS_MeshTri | |
IGS_MeshTri(const IGS_Mesh &right) | IGS_MeshTri | |
IGS_Object() | IGS_Object | |
m_DisplayListNumber | IGS_Object | [mutable, protected] |
m_Normals | IGS_MeshBase | [protected] |
m_Triangles | IGS_MeshTri | [protected] |
m_Vertexes | IGS_MeshBase | [protected] |
mPreparationComplete | IGS_Object | [protected] |
mUid | IGS_Object | [protected] |
PreparationComplete() const | IGS_Object | [protected] |
Prepare(const IGS_Controller &controller) | IGS_MeshTri | [virtual] |
ReadBinary(char *buffer) | IGS_Object | [virtual] |
Render(const IGS_Controller &controller) const | IGS_MeshTri | [virtual] |
WriteBinary(char *buffer) const | IGS_Object | [virtual] |
~IGS_MeshBase() | IGS_MeshBase | [virtual] |
~IGS_Object() | IGS_Object | [virtual] |