Compare(const Vector4 &right, const double &tol) const | Vector4 | |
Cross(const Vector4 &right) const | Vector4 | |
Dot(const Vector4 &right) const | Vector4 | |
elements | Vector4 | [protected] |
Magnitude() const | Vector4 | |
MagSquared() const | Vector4 | |
Normalize() | Vector4 | |
operator *(const double right) const | Vector4 | |
operator *=(const double right) | Vector4 | |
operator!=(const Vector4 &right) const | Vector4 | |
operator+(const Vector4 &right) const | Vector4 | |
operator+=(const Vector4 &right) | Vector4 | [inline] |
operator-(const Vector4 &right) const | Vector4 | |
operator-() const | Vector4 | |
operator-=(const Vector4 &right) | Vector4 | |
operator/(const double right) const | Vector4 | |
operator/=(const double right) | Vector4 | |
operator<(const Vector4 &right) const | Vector4 | |
operator==(const Vector4 &right) const | Vector4 | |
operator[](const unsigned int index) | Vector4 | [inline] |
operator[](const unsigned int index) const | Vector4 | [inline] |
Projection(const Vector4 &right) const | Vector4 | |
ProjectionMag(const Vector4 &right) const | Vector4 | |
Reflect(const Vector4 &normal) | Vector4 | |
Vector4() | Vector4 | |
Vector4(const Vector4 &right) | Vector4 | |
Vector4(const double x, const double y, const double z) | Vector4 | [inline] |
~Vector4() | Vector4 | [inline] |