| Compare(const Vector4 &right, const double &tol) const | Vector4 | |
| Cross(const Vector4 &right) const | Vector4 | |
| Dot(const Vector4 &right) const | Vector4 | |
| elements | Vector4 | [protected] |
| Magnitude() const | Vector4 | |
| MagSquared() const | Vector4 | |
| Normalize() | Vector4 | |
| operator *(const double right) const | Vector4 | |
| operator *=(const double right) | Vector4 | |
| operator!=(const Vector4 &right) const | Vector4 | |
| operator+(const Vector4 &right) const | Vector4 | |
| operator+=(const Vector4 &right) | Vector4 | [inline] |
| operator-(const Vector4 &right) const | Vector4 | |
| operator-() const | Vector4 | |
| operator-=(const Vector4 &right) | Vector4 | |
| operator/(const double right) const | Vector4 | |
| operator/=(const double right) | Vector4 | |
| operator<(const Vector4 &right) const | Vector4 | |
| operator==(const Vector4 &right) const | Vector4 | |
| operator[](const unsigned int index) | Vector4 | [inline] |
| operator[](const unsigned int index) const | Vector4 | [inline] |
| Projection(const Vector4 &right) const | Vector4 | |
| ProjectionMag(const Vector4 &right) const | Vector4 | |
| Reflect(const Vector4 &normal) | Vector4 | |
| Vector4() | Vector4 | |
| Vector4(const Vector4 &right) | Vector4 | |
| Vector4(const double x, const double y, const double z) | Vector4 | [inline] |
| ~Vector4() | Vector4 | [inline] |
1.4.6-NO