GL_Mesh Member List

This is the complete list of members for GL_Mesh, including all inherited members.

AddFacet(const Facet &facet)Mesh
AddToVcollide(VCollide &vcollide) const Mesh
AddVertex(const Vector4 &vertex)Mesh
baseFrameEntity [protected]
BaseFrame() const Entity
CanCheckInterference(const Entity *entity) const Mesh [virtual]
Clone() const GL_Mesh [virtual]
ComputeNormals() const GL_Mesh
Create(const IGS_Object *right)ObjectBase [static]
CreateDisplayList() const OpenGLInterface [protected]
Deserialize(IfstreamWithComments &is)Mesh [virtual]
DeserializeEntity(IfstreamWithComments &is)Entity [virtual]
displayListNumberOpenGLInterface [mutable, protected]
DrawExplicit() const GL_Mesh [protected, virtual]
Entity(FrameManager *frameManager)Entity
Entity(const Entity &right)Entity
facetsMesh
frameManagerEntity [protected]
GetFacets() const Mesh
GetFacets()Mesh
GetFrame() const ObjectBase
GetName() const Entity
GetTransform() const Entity
GetVertexes() const Mesh
GetVertexes()Mesh
GL_Mesh(FrameManager *frameManager)GL_Mesh
GL_Mesh(const GL_Mesh &right)GL_Mesh
GL_Mesh(const IGS_MeshTri &right)GL_Mesh
GLDraw() const OpenGLInterface [virtual]
IsInterfering(const Entity *entity) const Mesh [virtual]
IsInterfering(const Mesh *entity) const Mesh [virtual]
IsInterfering(const MPK_Sphere *entity) const Mesh [virtual]
Mesh(FrameManager *frameManager)Mesh
Mesh(const Mesh &right)Mesh
Mesh(const IGS_MeshTri &right)Mesh
nameEntity [protected]
normalsGL_Mesh [mutable, protected]
ObjectBase(FrameManager *frameManager)ObjectBase
ObjectBase(const ObjectBase &right)ObjectBase
OpenGLInterface()OpenGLInterface
PrintDebugInfo() const ObjectBase
ReadFromIcollideFile(std::string fileName)Mesh
ResetVcollide()Mesh [static]
Serialize(ostream &os) const Mesh [virtual]
ObjectBase::Serialize(std::ostream &os) const =0MPK_Serializable [pure virtual]
SetBaseFrame(const unsigned int baseFrame)Entity [virtual]
SetCoordinateEnumerations(const std::vector< std::vector< unsigned int > > &vertexes)Mesh
SetCoordinates(const std::vector< Vector4 > &vertexes)Mesh
SetFrame(const Matrix4x4 &frame)Mesh [virtual]
SetFrameManager(FrameManager *frameManager)Entity [virtual]
SetName(const char *name)Entity
Splice(const Mesh &mesh)Mesh
theFrameObjectBase
TotalPolys() const Mesh [virtual]
TransformVerticies(const Matrix4x4 &transform)Mesh
Validate() const Mesh
Verify() const Mesh [virtual]
vertexesMesh
~Entity()Entity [virtual]
~GL_Mesh()GL_Mesh [virtual]
~Mesh()Mesh [virtual]
~MPK_Serializable()MPK_Serializable [virtual]
~ObjectBase()ObjectBase [virtual]
~OpenGLInterface()OpenGLInterface [virtual]


Generated on Sat Apr 1 21:47:41 2006 for Motion Planning Kernel by  doxygen 1.4.6-NO