#include <assert.h>
#include "opengl/glos.h"
#include <gl/gl.h>
#include <geometry/igs/IGS_Mesh.h>
#include <geometry/igs/IGS_MeshTri.h>
#include <math/Vector4.h>
#include <stdio.h>
#include <string.h>
#include "utility.h"
#include "VrmlCoordinate3.h"
#include "VrmlIndexedFaceSet.h"
#include "VrmlStack.h"
Include dependency graph for VrmlIndexedFaceSet.cpp:
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