basic/geometry/vrml_reader/VrmlCoordinate3.h

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00001 #ifndef _VRMLCOORDINATE3_H_
00002 #define _VRMLCOORDINATE3_H_
00003 
00004 #include <math/Vector4.h>
00005 #include <vector>
00006 #include "VrmlNode.h"
00007 
00008 class VrmlCoordinate3 : public VrmlNode
00009 {
00010 public:
00011         //methods
00012         VrmlCoordinate3();
00013         VrmlCoordinate3( const VrmlCoordinate3& right );
00014         virtual ~VrmlCoordinate3();
00015 
00016         const Vector4& GetCoordinate( const int i ) const;
00017         virtual void Parse( char*& buffer );
00018         virtual void Render( VrmlStack& stack ) const;
00019 
00020         //data
00021         std::vector< Vector4 > points;
00022 };
00023 
00024 #endif

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