basic/geometry/vrml_reader/VrmlTransform.h

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00001 #ifndef _VRMLTRANSFORM_H_
00002 #define _VRMLTRANSFORM_H_
00003 
00004 #include <math/matrix4x4.h>
00005 #include "VrmlChildren.h"
00006 #include "VrmlNode.h"
00007 
00008 class VrmlTransform : public VrmlNode
00009 {
00010 public:
00011         //data
00012 
00013         //methods
00014 //      ~VrmlGroup();
00015         virtual void Parse( char*& buffer );
00016         virtual void Render( VrmlStack& stack ) const;
00017         IGS_Object* RenderToIGS( VrmlStack& stack ) const;
00018         void RenderOpenGl( VrmlStack& stack ) const;
00019 
00020 protected:
00021         VrmlChildren    m_Children;
00022         Matrix4x4               m_Matrix;
00023 };
00024 
00025 #endif

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